@startuml
sprite $hdr_on [48x48/16] {
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!define MATERIAL_HDR_ON(_alias) ENTITY(rectangle,black,hdr_on,_alias,MATERIAL HDR_ON)
!define MATERIAL_HDR_ON(_alias, _label) ENTITY(rectangle,black,hdr_on,_label, _alias,MATERIAL HDR_ON)
!define MATERIAL_HDR_ON(_alias, _label, _shape) ENTITY(_shape,black,hdr_on,_label, _alias,MATERIAL HDR_ON)
!define MATERIAL_HDR_ON(_alias, _label, _shape, _color) ENTITY(_shape,_color,hdr_on,_label, _alias,MATERIAL HDR_ON)
skinparam folderBackgroundColor<<MATERIAL HDR_ON>> White
@enduml